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Savage Rider

Savage Rider CR 12

Source NPC Codex pg. 18
XP 19,200
Human barbarian 13
CN Medium humanoid (human)
Init +1; Senses Perception +17

Defense

AC 17, touch 9, flat-footed 16 (+6 armor, +1 Dex, –2 rage, +2 shield) (+1 deflection vs. ranged weapons)
hp 194 (13d12+104)
Fort +16, Ref +6, Will +9; +5 vs. spells and spell-like or supernatural abilities
Defensive Abilities improved uncanny dodge, trap sense +4; DR 3/—

Offense

Speed 40 ft.
Melee +1 lance +21/+16/+11 (1d8+8/×3)
Ranged mwk composite longbow +15/+10/+5 (1d8+7/×3)
Space 5 ft., Reach 5 ft. (10 ft. with lance)
Special Attacks greater rage (32 rounds/day), rage powers (guarded stance +3, mighty swing, renewed vigor 3d8+10, rolling dodge +3, strength surge +13, superstition +5)

Tactics

Before Combat The barbarian uses his warhorse for transportation, but if expecting combat, he retrieves an animal from his bag of tricks and rides it instead.
During Combat The barbarian charges whenever possible, whether mounted or on foot, using Mounted Combat and his +1 arrow catching buckler to divert attacks made against his mount. If his mount is slain, he draws a replacement from his bag of tricks and makes a fast mount. He uses guarded stance and rolling dodge as needed, often using them or renewed vigor after a ride-by charge while circling around into position for another charge.
Base Statistics When not raging, the barbarian’s statistics are AC 19, touch 11, flat-footed 18; hp 155; Fort +13, Will +6; no bonus vs. spells and spell-like or supernatural abilities; Melee +1 lance +18/+13/+8 (1d8+5/×3); Ranged mwk composite longbow +15/+10/+5 (1d8+4/×3); Str 18, Con 18; CMB +17; CMD 28; Skills Climb +7, Swim +7.

Statistics

Str 24, Dex 13, Con 24, Int 10, Wis 12, Cha 8
Base Atk +13; CMB +20; CMD 29
Feats Animal Affinity, Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Unseat
Skills Acrobatics +11, Climb +10, Handle Animal +19, Knowledge (nature) +10, Perception +17, Ride +26, Survival +13, Swim +10
Languages Common
SQ fast movement
Combat Gear oil of keen edge, potion of cure light wounds; Other Gear rhino hide armor, +1 arrow catching buckler, +1 lance, masterwork composite longbow (+7 Str) with 20 arrows, bag of tricks (tan), belt of mighty constitution +2, cloak of resistance +1, heavy warhorse with riding saddle and masterwork studded leather barding, 51 gp

Savage riders use a mix of magical and mundane mounts to make lightning-fast raids against their enemies.

Finnogh Llew

Having mastered horses while still a child, Finnogh seeks out the wildest and most untameable beasts the world has to offer. Though he’s keenly interested in learning which savage beasts can best be tamed, he cares less about mastery than the thrill of the ride. Eventually he turns loose even those animals he has broken to the bit, though more from boredom than altruism.

Combat Encounters: Always on the search for exotic beasts to serve as mounts, Finnogh often resides in or near the lairs of strange creatures.

Roleplaying Suggestions: Finnogh is quick to query adventurers about any strange creatures they might have encountered, and may join them on a hunt for such beasts.